![]() ![]() To edit your ideology after the game has started (which I highly recommend for Role Playing purposes alone), you can either start the game with a Fluid ideology or use Dev Mode. You want to transition to power armor eventually, which would make any pawn that 'recquires cape' or 'recquires hat' mad at you. Required clothing is optional, and not recommended. Specialist cooldowns are tied to specific pawns, so if you have more than 3 of the same kind of specialist you can theoretically keep their abilities active 24/7. You can't eliminate or bypass the cooldown by reassigning or unassigning these roles. Note that arresting a pawn for any reason (such as to stop a mental break) will also unassign that role.Ībility cooldowns of leaders and moral guides are tied to the role. You can assign specialist roles using a ritual, and unassign them instantly at a mood penalty. Since your ideology can only choose TWO types of skill specialists, I recommend to have at least two memes that add different specialists. Which kinds of skill specialists are available to you depends on which memes you select. You can change which pawn has which role, but you can't change which roles are available without reforming a fluid ideology, recruiting pawns with a different ideology, or editing an ideology with dev mode. Specialist Roles are chosen at the start of the game. Unlike the Leader and Moral Guide, you can have as many Specialists as you want. An Ideology can only have up to two Specialist Skill roles, which adds up to a maximum of 4 roles total. All ideologies can have one Leader and one Moral Guide role. ![]()
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