![]() PlayStation Official Magazine – Australia ![]() These new levels have a focus entirely on dogfights, and have all racing aspects removed. The second pack, entitled Gladiator Pack brings six new combat arenas into the game. The first two planes feature a design similar to modern day fighter jets, while the latter focuses on older, Red Baron-style planes such as the triplane. The first, entitled Extreme Fighters Pack, was released on Septemand adds three additional planes, the Vanguard, Sparrow X1 and Triwing Vintage. Two downloadable content packs have been released, both of which are actually included in the main game but require premium unlock keys to be accessed. Two members of the game's development team were graduate airplane technicians. Petrekovits further clarified that though the planes can be equipped with weaponry via powerups, they "are not military planes whatsoever, are racing planes". You might see some part of them familiar, but these are whole new concepts". Petrekovits elaborated on their design: "These planes are not real life models. Some of the plane designs were inspired from real-world fighter planes, but each were evolved from initial concept art into their current designs. Multiple routes were created in each setting allowing for several course configurations. ![]() ![]() Artists then took these settings and provided finalized environments while course designers laid out the specific elements to each race. Development began with low polygon versions of the game's three settings to hone gameplay, which were later upgraded with details created from primitive shapes. Senior Game Designer Peter Petrekovits described the game's direction as "not a science fiction, but a racing on the most beautiful places on earth". The developers said that they wanted to keep a certain amount of realism to the setting of their game. These modes are played in three new arenas and are limited to online gameplay. The two downloadable modes, Deathmatch and Team Deathmatch, are focused solely on dogfights with other players. The race is over when all human players are eliminated or a human player is takes first place. Powerups are included in this mode and can be used to increase one's place, thus avoiding elimination. Gameplay is similar to Power Race, however after a given time the racer in last place is eliminated. The third mode included with the game is known as Survivor. As with Power Race the goal is to finish the race in as high a rank as possible. Flying through these rings provides the plane with an extra burst of speed, and flying through multiple in succession will multiply that speed. In their place are rings scattered throughout the course. Entitled Speed Race, this mode omits all weapons and powerups. The second mode is focused solely on racing. The goal is to use whatever means necessary to achieve the highest finishing rank at the end of a given race. These abilities include such things as missiles, machine guns, mines, or an EMP blast. Players can collect powerups to give their planes different abilities. The first game mode, Power Race, is a hybrid of both racing and combat. Three game modes are included with the game, with two more available via downloadable content. As players progress on a given course they are sometimes presented with progressing environment hazards such as falling rocks or an avalanche. ![]() Planes and their separate liveries are unlocked as players progress and complete specified challenges. Players are rewarded with boost, which provides a temporary burst of speed, by flying acrobatically, low to the ground, or by taking down opponents. While the primary focus is racing, dogfights play a large part in some of SkyDrift 's game modes. The game features 33 single player challenge stages as well as online multiplayer. Gameplay is similar to other airplane racing games such as Plane Crazy and the flight mode of Diddy Kong Racing. In SkyDrift players pilot one of several airplanes in a fictional racing competition. SkyDrift is an airplane racing game with a heavy emphasis on combat. ![]()
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