![]() ![]() Windows: Fixed an Editor issue where entering an IP address for profiling would crash the Editor. URP: Fixed XR vsync so it stays enabled when the focus is lost. Universal RP: Fixed the warnings that appear in GlobalIllumination.hlsl regarding gradient instruction used in a loop. UI Toolkit: Fixed memory leaks when opening and closing UIBuilder window. UI Toolkit: Fixed an issue where an ExposedReference control would always create a new PropertyName value when changing an object reference. UI Toolkit: Fixed an issue so the tint of an Image element now triggers a repaint. UI Toolkit: Fixed an issue in the UI Builder so the open file dialog now displays the current project's folder. Shaders: Fixed the backwards compatibility regression of asset bundles on material keywords. Serialization: Enabled SerializedObject.Update to now change the cache for hasMultipleDifferentValues if the first C# object has changed in memory in a multi-object selection scenario. Prefabs: Fixed the prefab mode so it now sorts renderer components accordingly. ![]() Physics: Updated documentation to mention new behaviour of Rigidbody interpolation and extrapolation. Particles: Fixed race condition when scheduling c# particle jobs. Package Manager: Fixed an issue where local and git packages are not visible in Unity Registry and My Registries. Linux: Fixed the Linux Editor so it no longer ignores a SIGTERM signal. HDRP: Preserve ShaderGraph custom keywords on material validation. Graphics: Lens Flare permutation missing. Graphics: HDRP: Lens Flare Data Driven are now occluded by cloud layer. Graphics: Fixed HLSLcc code generation for SV_Coverage input. Graphics: Fixed failing editor mode test on M1 trying to create a PVRTC texture smaller than the minimum required size. Graphics: CreateExternalTexture disregarded the color space, causing external sRGB textures to be sampled as linear. GI: Fixed incorrect fallback to CPU of GPU bake. Package Manager: Renamed Web3 category filter in Package Manager Window for My Assets to Decentralization.ĪI: Fixed inaccurate shape of NavMeshObstacles that prevent agents from avoiding them properly (only in Windows player non developpement builds).Īndroid: Added UI for adle template.Īndroid: Fixed Screen.SetResolution when using split-screen and Screen.orientation changes.Īndroid: Fixed shader code generation when using SV_Coverage input.Īndroid: Replaced DIR_UNITYPROJECT in adle.Īnimation: Fixed a regression where root motion would not work with negative clip speeds.Ĭore: Fixed Transform.GetLossyScale() returning inaccurate results (only in Windows player non developpement builds).ĭX12: Fixed for crash when RenderDoc is attached to a scene with an invalid pipeline state.Įditor: Fixed a crash where destroying a component's GameObject in the Awake function of a script with ExecuteInEditMode would incorrectly try to apply serialized object changes.Įditor: Fixed an Editor crash when switching the avatar from generic to humanoid.Įditor: Fixed an issue where you are unable to drag the shortcut list scroller with a mouse.Įditor: Fixed compute skinning on Adreno/Vulkan.Įditor: Fixed NullReferenceException's from the ProjectBrowser when selecting an error in the Console and multiple project browser windows were open.Įditor: Fixed OS key binding exception in ShortcutManager.Įditor: Fixed the corrupt Animation Curve preview when the time range is less than 1.Įditor: Lock the cursor on linux when the state is locked.XR SRP: The Scene View flickers when hovering over it with the cursorĢD: Improved the performance of creating a large number of Tile assets with the Tile Palette window.ĢD: Improved the performance of opening the Tile Palette window when the Tile Palette references a large number of Tile assets. Web Platform: "wasm-ld.exe" is not terminated when canceling a WebGL Build during the "Linking build.js (wasm)" phase Visual Effects: SDF Baking causes memory to be allocated that isn't deallocated when in Play Mode and in Builds Universal RP: Flickering orbs appear when using RenderTargetHandle UI Toolkit Framework: Cannot change scripts in Inspector window when in Debug mode RP Foundation: Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode Metal: Unable to maintain 120fps consistently in a near-empty scene on iPhone 13 Pro IL2CPP: Build argument doesn't get passed when exporting the project FrameDebugger: Frame Debugger VRAM memory leak ![]()
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